Init: +5. Senses: darkvision 60 ft., low-light vision; Perception +18. Ac: 19, touch 12, flat-footed 18 (+4 armor, +1 deflection, +1 Dex, +3 natural).
Hp: 95 (10 HD; 3d8+7d10+44).
Fortitude: +12. Reflex: +8. Will: +5.
Speed: 20 ft., swim 30 ft.. Melee: +1 handaxe +14/+9 (1d6+6/19-20/×3), +1 handaxe +14/+9 (1d6+6/19-20/×3), tongue +9 touch (sticky tongue). Ranged: javelin +10 (1d6+5). Special Attacks: combat style (two-weapon), favored enemy (dragons +2, humans +4), terrifying croak (DC 12). Strength: 20. Dexterity: 13. Constitution: 16. Intelligence: 8. Wisdom: 13. Charisma: 8.
Base Attack: +9. Cmb: +14. Cmd: 26.
Feats: Double Slice, Endurance, Improved Critical (handaxe), Improved Initiative, Improved Two-Weapon Fighting, Toughness, Two-Weapon Fighting, Weapon Focus (handaxe).
Skills: Acrobatics +5 (+21 when jumping), Climb +9, Handle Animal +4, Knowledge (nature) +5, Perception +18, Stealth +14 (+22 in swamps), Survival +14, Swim +17.
Languages: Boggard. Special Qualities: favored terrain (swamp +2), hold breath, hunter's bond (companions), swamp stride, track +3, wild empathy +6, woodland stride. Combat Gear: potion of barkskin, potion of cure moderate wounds, potion of invisibility. Other Gear: +1 studded leather, +1 handaxes (2), javelins (3), cloak of resistance +1, ring of protection +1, 360 gp.
ranger spells prepared: (CL 4th; concentration +5)
1st-longstrider, resist energy